Computer Animation and Virtual Worlds

Journal Abbreviation: COMPUT ANIMAT VIRT W
Journal ISSN: 1546-4261

About Computer Animation and Virtual Worlds

    With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Year Bioxbio Journal Impact* IF Total Articles Total Cites
2020/2021 - 1.020 56 612
2019 - 0.654 47 477
2018 - 0.644 52 510
2017 - 0.697 52 424
2016 - 0.424 49 367
2015 - 0.548 50 325
2014 - 0.463 49 299
2013 - 0.422 44 273
2012 - 0.436 51 256
2011 - 0.394 51 206
2010 - 0.629 50 253