Computer Animation and Virtual Worlds

Journal Abbreviation: COMPUT ANIMAT VIRT W
Journal ISSN: 1546-4261

About Computer Animation and Virtual Worlds

    With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
Year Impact Factor (IF) Total Articles Total Cites
2022 (2023 update) 1.1 - 634
2021 1.010 - 584
2020 1.020 56 612
2019 0.654 47 477
2018 0.644 52 510
2017 0.697 52 424
2016 0.424 49 367
2015 0.548 50 325
2014 0.463 49 299
2013 0.422 44 273
2012 0.436 51 256
2011 0.394 51 206
2010 0.629 50 253